![]() Shift+click to reverse AI difficulty selectionĭark skies had -1 penalty in non dominion too, fixed Items in forge that are too high level are shown, but greyed out New weapon effect: Lesser swallow (can only be used on human size or smaller) No seperate messages for items found after battle Map fixes (wrong terrains and incorrect connections) Shrinked affliction was not properly permanentĪ map could appear twice in load maps, fixed 新伪神:Maharishi, Raksharani and the Celestial Carp New pretenders: Maharishi, Raksharani and the Celestial Carp Uses link time optimization for a little extra performance Maximum number of commanders slightly increased 9900 -> 9990ĪI players less likely to have a very low dominion scoreĪI processing uses multiple cpus by default on Linux and Mac Maximum amount of messages increased, should fix missing scout reportsīodyguards could disappear after assassination ![]() Mindless units did not get any castle defence penaltyĪbout 25% faster host time when there are no or few battles It was not possible to inspect commanders near the end of the global limitįixed missing connection on frostlands mapĪn event could incorrectly bring zero gems Global overpopulation can affect commanders too Swamp survival from boots didn't help against Quagmire verify will also work for modded nation nowĪstral mages no longer cuts off cords from allies It was possible to attack across unfrozen rivers sometimes It was not possible to strike ethereal units inside walls.Īrcane Nexus didn't work if it was the first global.Īrea effect from Unquenched Sword didn't work. Lawgiver (feathered serpent form) had wrong path cost. Slow aging and affliction removal from Gift of Health didn't work on allies. Make sure units never start with bleedingįixed increasing popup on spell info page Siege progress report was incorrect for castles with extra buildings. Imprisoned was not printed in "View Created Pretenders" New order 'wait' to be removed from 'n' cycleĬhanged shortcut 'Q' for capture slaves and 'W' for waitĭominion no longer shown when browsing disciples Many huge skirmish squads could lead to a "no space left on bg" crash. Reanimatied units etc are now put in garrison if the reanimator doesn't already command units.Įxperience bonus for HP and Enc shown in details Rivers and mountain passes are taken into account for team clustering Memory overwrite during merc creation fixed (could affect research on Mac). Message for assassination failed due to no commanders A Wait command has also been added to remove a commander from the 'n' (next commander) cycle. This patch fixes a whole bunch of bugs and also improves the performance and reliability of very large games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |